An Effort to Improve Numerical Literacy Ability through Webcomic that Integrated Challenge Based on Ethnomathematics Learning
Abstract
In the era of Revolution 5.0 where digital literacy and technological innovation are increasingly important, numerical literacy ability is needed to deal with this problem. Based on the PISA results, it is revealed that the numerical literacy ability of students in Indonesia is still low and tends to decrease every year. To address this issue, innovative educational strategies are needed that can improve students’ numerical literacy ability. One alternative solution to handle this problem is to use a Website Comic (Webcomic). Challenge Based on Ethnomathematics Learning (CB-EL) facilitates students to build their understanding of the role of mathematics in everyday life. The innovation of Webcomic that integrated CB-EL is an alternative to improve numerical literacy ability. This study aims to describe the impact of Webcomic that integrated CB-EL to improve student numerical literacy ability. This study was conducted using the literature review method by analyzing existing studies that are relevant. Based on the literature, Webcomic that integrated ethnomathematics enhances cultural relevance and accessibility, making learning more impactful. This innovation will combine with Challenge Based Learning that can makes students build their modelling mathematical concepts, so that this can encourage the development of students' numerical literacy ability. The literature review results show that Webcomic with CB-EL can potentially have a positive impact on students' numerical literacy ability. This innovation can be further developed, especially in improving students’ numerical literacy ability to increase the PISA results.