Digital Zoo Exploration Learning: A Review of Integration Roblox with Challenge based on STEM Context Learning on Mathematical Literacy Skills

Authors

  • Wahid Jauhari Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang, Indonesia Faculty of Pharmacy, Universitas Wahid Hasyim, Indonesia
  • Adi Satrio Ardiansyah Faculty of Mathematics and Natural Sciences Universitas Negeri Semarang, Indonesia

Abstract

Mastering mathematical literacy skills is a must for students to face challenges in the era of society 4.0. However, the PISA results show that mathematical literacy skills in Indonesia are still low. Roblox game media is an alternative solution to overcome this problem. The challenge based on STEM context learning can provide learning meaningfulness to students. The learning innovation of Roblox zoo exploration integrated with challenge based on STEM context learning is an alternative way to develop math literacy skills in a science context. The purpose of this research is to describe the effect of Roblox integration on challenge based on STEM context learning on mathematical literacy skills through a literature review. The literature review was carried out by analyzing the results of relevant research. The facts show the integration of Roblox stimulates students to explore the STEM context of the digital world presented so that it can encourage the development of mathematical literacy skills. Challenges based on STEM context learning guides students to develop their mathematical literacy skills. Roblox games integrated with challenges based on STEM context learning will provide learning meaningfulness for students. The results of the literature study show the Roblox game that integrated with challenge based on STEM context learning can have a positive impact on students' mathematical literacy skills.

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Published

2025-09-16

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Section

Articles