2D Exploration Game Developed with Unity Integrated with Challenge Based on STEM Context Learning on Critical Thinking Skill
Abstract
Critical thinking skill is one of the 4C elements that are important in 21st century education. However, the facts show that the current condition of students' critical thinking skills in Indonesia is still relatively low. One of the innovative solutions that can be done is through the development of learning media in the form of 2D exploration game developed with Unity game engine. The use of a challenge based on STEM context learning model can create deep learning through solving real problems. This research aims to summarize conclusions related to the effect of 2D exploration games developed with Unity that integrates challenge based on STEM context learning on improving critical thinking skills. This research was conducted by reviewing relevant national and international literature. The results show that 2D exploration game developed with Unity have advantages such as flexibility in facilitating interactions that allow players to be actively involved in the learning process through exploration and increase students' interest in learning, so it has a positive effect on critical thinking skills. Furthermore, challenge based on STEM context learning can encourage students' ability to solve problems analytically through meaningful learning thus potentially encourage their critical thinking skills. The results of this study indicate that 2D exploration games developed with Unity integrated with challenge based on STEM context learning have potential to improve students' critical thinking skills through interactive and contextual learning experiences.