ANALYSIS OF TEACHER NEEDS FOR THE DEVELOPMENT OF A MODEL FOR LEARNING SWIMMING TECHNIQUE BASED ON AUGMENTED REALITY (AR)
DOI:
https://doi.org/10.15294/icophs.v4i1.3528Keywords:
Learning Models, Swimming Techniques,Augmented Reality(AR).Abstract
: The objective of this study is to elucidate the requirements of educators in Palembang City for the creation of swimming technique learning models that are based on Augmented Reality (AR). Specifically, the study will focus on the 9-11 year age group. At the outset of the development of an AR-based learning paradigm, a needs analysis is conducted. A descriptive method with an educational survey type is employed in the research. Five instructors participated in the Focus Group Discussion (FGD) activities, and ten individuals completed a questionnaire that carried qualitative data types. The FGD results indicate that only three teachers have used video media obtained from YouTube, while 100% of the teachers have never implemented AR-based swimming technique learning. In the current era of digitalization, students aged 9-11 who are intimately familiar with technology, particularly smartphones; require AR-based learning as a novel approach to learning swimming techniques. The questionnaire results indicate that 80% of educators require media with visualization that is more realistic, engaging, and contemporary, such as AR-based learning. The content of the material must be visualized in order to create a realistic experience, as swimming material is associated with the introduction and coordination of movements. Therefore, a learning model that merely explains concepts and theories will not suffice, as 90% of teachers strongly agree that risk and anxiety factors are the most significant inhibitors to the improvement of students' swimming skills. The teacher recommends that researchers continue the development of an AR-based swimming technique learning model so that the results can be incorporated into their learning process, as indicated by these results.