GAME EDUKATIF UNTUK MENINGKATKAN PENGETAHUAN DAN SIKAP TENTANG PENCEGAHAN HIV/AIDS DI KALANGAN REMAJA : LITERATUR REVIEW
Keywords:
educative game; prevention; HIV/AIDS; Knowledge; Attitude; AdolescentAbstract
Background: The spread and transmission of HIV/AIDS among adolescents is closely related to knowledge about the dangers and the process of its spread. The concentration of HIV control programs focused on young age groups is very strategic. Various stu dies have shown the positive impact of play-based learning on adolescents' knowledge, attitudes, and behaviors regarding HIV/AIDS prevention. The main purpose of this systematic review is to find out educational game models that can be developed as health education strategies in an effort to prevent the spread of HIV/AIDS among adolescents. Methods: Literature search was conducted through databased: PubMed, Scopus, and ProQuest, following systematic review writing guidelines. Keywords used for literature review: education, HIV/AIDS, games, with inclusion criteria: topics about educational games, among adolescents, knowledge outcomes, attitudes, behavior change and in the form of experimental research. Results: There were 12,809 articles, then after selection with criteria inclusion, it was found that there were 8 articles that were reviewed. 3 studies were RCT, 2 studies were quasi experimental, utilizing a 2-group pre-test and post-test design, and 3 studies were mixed methods. 4 out of 8 studies evaluated participants' knowledge levels, all of which resulted in increased participants' knowledge after playing educational games. 3 studies revealed a significant positive attitudes. Stigma for HIV/AIDS on adolescent interpreted differently in the literature. Conclusion: It revealed that game educative technology moderately enhances adolescent knowledge, attitudes, and reducing stigma for HIV/AIDS. Further research is essential to enhance game educative HIV/AIDS proficiency effectively.