The Effect of Virtual Reality Learning on Students' Motivation, Interest, and Competence in Meeting the Needs of the Modern World of Work

Authors

  • Khairi Budayawan Universitas Negeri Padang
  • Delvi Asmara Universitas Negeri Padang

Keywords:

Virtual Reality, Motivation, Interest, Competency.

Abstract

The purpose of this study is to determine the potential of virtual reality (VR) learning to prepare students with the competencies and knowledge needed by the industry. By using VR technology, students can learn realistically and interactively in a simulated environment, which allows them to develop practical skills and knowledge relevant to industry needs. Data was collected from 100 respondents. Data were analysed quantitatively using the Partial Least Squares−Structural Equation Modelling (PLS-SEM) technique, SmartPLS 3. The aspects that significantly affect the competence of students were examined. The results of the study show that learning with virtual reality has a positive and significant effect on student competence.

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Published

2024-02-01

Issue

Section

Articles