WAYANG ANIME AS A MULTILITERACY -BASED LITERARY LEARNING MEDIA REPRESENTATION TO STRENGTHEN PANCASILA STUDENT PROFILES
Abstract
The aim of this research is to describe the dynamics of anime wayang as a representation of multiliteracy learning media, which is useful for strengthening Pancasila students. Currently, Wayang is less popular with the younger generation because of its old-fashioned and boring stereotypes. In fact, apart from being entertainment, puppets also have high educational potential. On the other hand, students prefer Japanese-style animation, cartoons, and comics, namely anime, compared to conventional wayang media. Therefore, wayang needs to be transformed into a more futuristic and modern form of anime wayang. This type of research is classified as qualitative descriptive research. The form of data in this research is qualitative data. The final aim of this research is to find various understandings, concepts, ideas, and hypotheses regarding anime wayang as a multiliterate media representation that strengthens the profile of Pancasila students. The literature study method is used to describe qualitative data. Vehicle transfer theory and multiliteracy are used to dissect the data. The research steps are carried out by selecting a topic, data exploration, data collection, and presentation. The results of this research show that anime puppets have entertainment functions, cultural functions, educational functions, and ideological functions. The best way to preserve wayang is to create wayang that is adaptive to technology and developments over time. Conventional puppets need to be converted into anime puppets. Anime puppetry is able to cover many aspects of learning modalities. The involvement of various aspects of these modalities is very important in presenting a literary experience. Wayang anime, as an actualization of traditional wayang forms into modern ones, can strengthen the profile of Pancasila students.