GENSHIN IMPACT GAMES AND ITS POSSIBILITY TO BE USED AS ONE OF TEACHING MEDIA IN TEACHING VOCABULARY

Authors

  • Hanif Farhan Anafib

Abstract

The purpose of the study is to analyzed the possibility of using Genshin Impact game as teaching media in teaching vocabulary. In Indonesia, it is frequently noted that students commonly encounter feeling of apprehension when considering enrollment in English language courses as a foreign language, due to their classification as English Foreign Language (EFL) learners. Video games are instrumental in facilitating the integration of global educational practices within the learning process. Genshin Impact is an online action role-playing game (RPG) that is available for free and utilizes a free-to-play business model. Numerous empirical investigations have provided evidence supporting the notion that the incorporation of the Genshin Impact game holds promise for augmenting students' aptitude in the English language. This conceptual study analyzed the possibility of using Genshin Impact game as teaching media in teaching vocabulary by doing observation and library research using publication from 2019 to 2024. According to previous researches regarding various teaching media, Genshin Impact is a suitable media for vocabulary learning due to the content that have a similar presentation of several teaching medias researched, however, further research suggested for the application of Genshin Impact as a teaching media.

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Published

2024-08-07

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Articles