STUDENTS’ RESPONSES TOWARD THE TECHNOLOGY INTEGRATINON BY GAMIFIED LEARNING EXPERIENCE IN HIGHER EDUCATION
Abstract
This study investigates the responses of students towards the integration of technology through gamified learning experiences in educational settings. With the development of digital technologies, educators are increasingly exploring innovative methods to enhance student engagement and learning outcomes. Gamification, the application of game elements in non-game contexts, has emerged as a promising approach to achieve these objectives. Through a mixed-methods research design, this study examines the impact of gamified learning experiences on student motivation, engagement, and academic performance. Quantitative data is collected through surveys to measure students' perceptions and attitudes towards gamified learning activities, while qualitative data is gathered through interviews to explore in-depth insights into students' experiences. The findings of this study showed the effectiveness of gamification in promoting active learning, encouraging intrinsic motivation, and facilitating deeper engagement with course content. The implications of these findings for educational practice and future research are discussed, highlighting the potential of integrating technology through gamified learning experiences to enrich the teaching and learning process in diverse educational contexts.